

When Starkiller hits the ground, the game becomes business as usual. Whether or not you'll be seeing a lot of free falls throughout the game remains unclear. Although the free falling scene is clearly a set piece, Lucasarts reps treated it as a new game mechanic. Starkiller can also target and take down enemy TIEs, which start to swarm before he reaches the bottom. force, replete with breaking glass, explosions and twisted metal.

As he flies through the air towards the bottom of the facility, Force Unleashed II's effects power is in full. Attempting departure from the planet Kamino, the game starts you in a pretty impressive freefall, with Starkiller attempting to escape a cloning facility on the planet Kamino. Lucasarts has certainly upped the production values with Force Unleashed II, which becomes clear the second the first level begins. Of course, Starkiller isn't about to go down without a fight, and after a lengthy (and awesome) cutscene involving lots of death and lightsaber dismemberment, Starkiller is on the loose again.

Vader orders a couple of hapless stormtroopers to take care of him and leaves. Although Starkiller appeared to have died so that his rebel friends could escape at the end of the first game, he is alive and in captivity at the opening of Force Unleashed II.

Case in point: The Force Unleashed II, which brings Darth Vader's secret apprentice Jedi Starkiller back for another go. How many times can you expand and stretch the finite amount of time between the end of Star Wars' godawful prequel trilogy and the beginning of A New Hope? If Lucasarts has anything to say about it, the answer is many times.
